Guide |
- -Bring back Date's heart!-
- "Date's 'heart' is lost... To bring him back, I need to tell him my true feelings..."
- —Somnium description
PSYNCIN' IN THE CAPTaiN is a dreamworld featured in AI: THE SOMNIUM FILES.
It is a Somnium world created from Kaname Date's dream by the Psync Machine. Mizuki Okiura assisted ABIS in Psyncing with Date to wake him up from his comatose state.
Mental Locks[]
In this Somnium world, the objects that can be investigated are all located in areas saturated with colors, illuminated by the light coming through the window. As the investigation progresses, the areas that can be investigated will change.
Mental Lock #1 - Memories of stew.[]
After starting the exploration of Somnium world, the only object that can be investigated is the Stew. Although choosing either Leave it... or Taste will unlock Mental Lock #1.
Choosing the former will cause all later options to take 10 seconds longer, so it is recommended not to choose this. Otherwise, restart the Somnium is suggested, as keep going will make the progress go harder. Therefore, the better choice here is Taste.
It should be noted that some options may have a very small probability of bringing negative TIMIE to the player, such as x2 or even x3. The more time the action takes, the higher the chance of a negative TIMIE. If such a TIMIE is accidentally obtained, the option that consumes the least time should be executed; In some options that consume less time, after choosing, you may get a TIMIE that can give the player a great advantage, such as [1] or 1/6. And vice versa, the chances of getting such a TIMIE from some options that consume more time are low.
In summary, to unlock Mental Lock #1:
- Taste on Stew (18s - 1/3)
Performing the following action can also advance the progress, but the time consumed by all behaviors will increase by 10s since then. The situation faced after making this choice will not be specifically listed below:
- Leave it... on Stew (18s - 1/2)
Mental Lock #2 - Memories of school.[]
After entering Mental Lock #2, the area that can be investigated becomes Date's desk area, and the interactable items changed to Police ID, Computer and Corkboard. Here, the player is asked to relive Mizuki's school-related memories.
Since progressing requires reviving the memory that would allow Date to appear in it, investigate the Police ID first, and choose Throw It! In this way, the area able to investigate will become the 3rd Curtain Position. Another window's curtain is pulled up, allowing the player to investigate the Trash Can, and the Police ID disappears. Once there, find Trash Can and select Look Closer, and Mental Lock #2 will be unlocked.
If you accidentally get a negative TIMIE during this period, the best next move which originally only costs 6s/16s is Hold it Up on Police ID, or Smell on Trash Can, depends on where the Curtain Position is currently.
In summary, to unlock Mental Lock #2:
- Throw It! on Police ID (24s, 1/3) -> Look Closer on Trash Can (12s - Random)
A possible optimal path for better TIMIE can be:
- Throw It! on Police ID (24s1/2, 1/3 or strongest 1/n, [1], [10], 1/3) -> Look Closer on Trash Can (12s1/3 or strongest 1/n, [1], [10] - Random)
Mental Lock #3 - Memories of gifts.[]
After entering Mental Lock #3, the area that can be investigated extends to the speaker area, Trash Can can no longer be investigated, and the newly appeared objects are Left Speaker and Audio Deck. The player is now asked to recreate Mizuki's memories related to the gift.
Investigate the Left Speaker first and select Listen, so the Curtain Position will expand, allowing the player to investigate the Right Speaker, Adorabbit and My Chair, while Left Speaker becomes no longer able to interact with. Then, investigate Adorabbit and schoose Ugly... to unlock Mental Lock #3.
If you accidentally get a negative TIMIE during this period, in addition to the previously mentioned options, the best next move which originally only costs 6s/16s can also be Lift on Left Speaker or Right Speaker, or Look on My Chair, depends on where the Curtain Position is currently.
In summary, to unlock Mental Lock #3:
- Listen on Left Speaker (24s, 1/3) -> Ugly... on Adorabbit (66s, x2)
A possible optimal path for better TIMIE can be:
- Listen on Left Speaker (24s1/2, 1/3 or strongest 1/n, [1], [10], 1/3) -> Ugly... on Adorabbit (66s1/3 or strongest 1/n, [1], [10], x2)
Mental Lock #4 - Memories of the bed.[]
After entering Mental Lock #4, the Curtain Position changes so that there are only two objects that players can investigate at this time: Bed and Door. The player needs to reproduce the memory of Mizuki related to the bed at this time.
Since in the last action, the player got a x2 TIMIE, the next action is to find an option that consumes the least amount of time, so perform Smell on Bed first, so that it only consumes 12s or 32s.
Then, execute Knock on Door, so that the Curtain Position will change again, allowing the player to investigate the sofa area, while Door became no longer able to interact. The new thing that can be investigated is Date's Sofa, and My Chair can be re-investigated at this time. Executing Sleep on Date's Sofa will get Mental Lock #4 unlocked.
Same as above, if you accidentally get a negative TIMIE during this period, the best next move which originally only costs 6s/16s can be Smell on Bed or Look on My Chair, depends on where the Curtain Position is currently.
In summary, to unlock Mental Lock #4:
- Smell on Bed (6sx2, 1/3)-> Knock on Door (42s, [10]) -> Sleep on Date's Sofa (60s, 1/3)
A possible optimal path for better TIMIE can be:
- Smell on Bed (6sx2, 1/3)-> Knock on Door (42s1/3 or strongest 1/n, [1], [10], [10]) -> Sleep on Date's Sofa (60s[10], [1] or strongest 1/n, 1/3)
Mental Lock #5 - My true feelings...[]
After entering Mental Lock #5, as the Curtain Position changes again, the area becomes able to investigate is the kitchen and hanger area, and enables the player to investigate Fridge and Date's Coat. At this point, the prompt the player gets is no longer specific to a certain thing.
In this section, the player is possible to get the "A...Do...Rab...Bit..." achievement. To get it, first perform Lift on the Fridge, then Turn Up... on Pot.
To advance the Somnium progress, you need to Kick on Date's Coat first. Once executed, the Curtain Position makes one final change, allowing the player to investigate the Backpack. Next, execute This Charm... on the Backpack to enter the last section of this Somnium.
Same as above, if you accidentally get a negative TIMIE during this period, the best next move which originally only costs 6s/16s can be Get in or Open on Fridge.
The last section takes place in A Dark Place, and the player only has two options to choose from: Date, as well as Mom and Daddy. Here, you have to insist on choosing Date! on Date 3 times before you can unlock Mental Lock #5, clear the Somnium. If investigate Mom and Daddy, either option leads directly to game over.
In summary, to unlock Mental Lock #5:
- Kick on Date's Coat (30s, 1/6) -> This Charm... on Backpack (48s, 1/6) -> Date! on Date (12s, x3) -> Repeat (12sx3, x6) -> Repeat (12sx6, x9)
A possible optimal path for better TIMIE can be:
- Kick on Date's Coat (30s1/3 or strongest 1/n, [1], [10], 1/6) -> This Charm... on Backpack (48s1/6, or [1], [10], 1/6) -> Date! on Date (12s1/6, or [1], [10], x3) -> Repeat (12sx3, x6) -> Repeat (12sx6, x9)
If the player is also aiming for the "A...Do...Rab...Bit..." achievement:
- Lift on the Fridge (66s1/3 or strongest 1/n, [1], [10], 1/6) -> Turn Up... on Pot (?s1/6, or [1], [10], Random) -> Kick on Date's Coat (30s1/2, 1/3 or strongest 1/n, [1], [10], 1/6) -> This Charm... on Backpack (48s1/6, or [1], [10], 1/6) -> Date! on Date (12s1/6, or [1], [10], x3) -> Repeat (12sx3, x6) -> Repeat (12sx6, x9)
TIMIE Pool[]
The following is the pool of TIMIEs that spawn during PSYNCIN' IN THE CAPTaiN. Certain choices in the Somnium will drop a random selection of TIMIE from "Pool CAPTaiN", a pool of TIMIE exclusively used only in this Somnium. The values of TIMIE found in this pool change every 90 seconds, splitting the Somnium into 4 quarters of time. During the first quarter, negative TIMIEs have a 28% chance of dropping from the pool, with the beneficial TIMIEs of [10] and 1/6 being uncommon. In the second quarter, the negative TIMIEs' odds decrease from 28% to 23%. In the third quarter, negative TIMIEs drop from 23% to 10%, along with the decrease chances of a [20] TIMIE and the addition of a [1] TIMIE into the pool. The final quarter removes the x6 and [20] TIMIEs altogether, with x2 and x3 having a 3% chance together and the [1] and 1/6 values increasing, This pool is designed to offer a risk in giving plenty of negative TIMIEs at the start, but then decrease as the more beneficial drops increase.
Time Span | 360s-270s | 270s-180s | 180s-90s | 90s-0s | ||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
TIMIE Value | 1/2 | [20] | x2 | 1/3 | x3 | [10] | x6 | 1/6 | 1/2 | [20] | 1/3 | x2 | [10] | x3 | 1/6 | x6 | 1/3 | 1/2 | [10] | 1/6 | x2 | [20] | [1] | x3 | x6 | 1/3 | 1/6 | [1] | 1/2 | [10] | x2 | x3 |
Percentage | 31.31% | 25.25% | 15.15% | 9.09% | 9.09% | 5.05% | 4.04% | 1.01% | 28.00% | 22.00% | 15.00% | 14.00% | 10.00% | 7.00% | 2.00% | 2.00% | 35.00% | 20.00% | 18.00% | 10.00% | 8.00% | 5.00% | 2.00% | 1.00% | 1.00% | 40.00% | 30.00% | 12.00% | 10.00% | 5.00% | 2.00% | 1.00% |
Objects of Interest[]
This particular Somnium is divided into 9 Curtain Positions within the Date Household, where each change of the curtains allow the light to color in different objects in the room, allowing them to be interacted with by the player. Based on the first choice with the Stew, all of the following choices from 2nd Position onwards can potentially receive 10 extra seconds on their counter. At the very end of this segment, the player is taken from the Date Household to A Dark Place, where the final set of choices can be found.
Date Household[]
Object | Description | |||||
---|---|---|---|---|---|---|
Availability | Action | Cost
(w/ Stew) (no Stew) |
TIMIE | Effect | ||
Stew | A bowl of Date's special stew, which he prepared for Mizuki. It was the first meal Date served to Mizuki. | |||||
1st Position | Leave it... | 18s | 1/2 |
This action ALSO adds 10 extra seconds to all the choices from this point onward. | ||
Taste | 18s | 1/3 |
| |||
Smell | 12s | Pool CAPTaiN |
| |||
Police ID | Date's police ID, his license as a police officer to work with law enforcement. It lies resting on his desk. | |||||
2nd Position | Throw It! | 24s 34s |
With Stew: 1/3
|
| ||
Hold it Up | 6s 16s |
Pool CAPTaiN |
| |||
Look | 18s 28s |
Pool CAPTaiN |
| |||
Trash Can | The resident yellow trash can. It rests next to the desk and a filing cabinet, filled with various papers and documents. | |||||
3rd Position | Toss Something | 24s 34s |
Pool CAPTaiN |
| ||
Smell | 6s 16s |
Pool CAPTaiN |
| |||
Look Closer | 12s 22s |
Pool CAPTaiN |
| |||
Computer | Date's computer, resting on top of his desk. | |||||
2nd-5th Position | Throw It! | 12s 22s |
Pool CAPTaiN |
| ||
Hit It! | 24s 34s |
Pool CAPTaiN |
| |||
Turn On | 36s 46s |
Pool CAPTaiN |
| |||
Corkboard | Date's corkboard, placed atop the desk. It contains various notes and images of the Cyclops Serial Killings, both the New and the Old. | |||||
2nd-5th Position | This Note... | 12s 22s |
Pool CAPTaiN |
| ||
This Picture... | 6s 16s |
Pool CAPTaiN |
| |||
Left Speaker | The left speaker for Date's audio system. The insides are hollowed out, only containing the bare minimum to make the speaker work. | |||||
4th Position | Hit It! | 12s 22s |
Pool CAPTaiN |
| ||
Lift | 6s 16s |
Pool CAPTaiN |
| |||
Listen | 24s 34s |
With Stew: 1/3
|
| |||
Right Speaker | The right speaker for Date's audio system. Adorabbit rests on top of the speaker, as it's placed next to Mizuki's bed. | |||||
5th Position | Lift | 6s 16s |
Pool CAPTaiN |
| ||
Kick | 24s 34s |
Pool CAPTaiN |
| |||
Listen | 6s 16s |
Pool CAPTaiN |
| |||
Audio Deck | A shelf placed between the two speakers. On it is the main Audio equipment, as well as an assortment of different record CDs. | |||||
4th-5th Position | Lift | 18s 28s |
Pool CAPTaiN |
| ||
This CD... | 12s 22s |
Pool CAPTaiN |
| |||
Listen to Music | 30s 40s |
Pool CAPTaiN |
| |||
Adorabbit | Mizuki's favorite mascot plushie. She keeps it lying on top of the right speaker, which is set next to her bed. | |||||
5th Position | Throw It! | 12s 22s |
Pool CAPTaiN |
| ||
Hug | 24s 34s |
Pool CAPTaiN |
| |||
Ugly... | 66s 76s |
With Stew: x2
|
| |||
Bed | The bed where Mizuki sleeps. Date used to sleep there, but eventually Mizuki took over it. | |||||
6th-7th Position | Lift | 12s 22s |
Pool CAPTaiN |
| ||
Sleep | 54s 64s |
Pool CAPTaiN |
| |||
Smell | 6s 16s |
With Stew: 1/3
|
| |||
Door | The door leading out of the room. It leads into a short hallway that connects to a bathroom and the actual exit of the apartment. | |||||
6th Position | Tackle! | 12s 22s |
Pool CAPTaiN |
| ||
Open | 12s 22s |
Pool CAPTaiN |
| |||
Knock | 42s 52s |
With Stew: [10]
|
| |||
My Chair | Mizuki's chair, placed adjacent to the sofa, with the low table in front of it. Mizuki always rests on this chair, while Date uses the sofa. | |||||
5th & 7th Position | Lift | 12s 22s |
1/6 |
| ||
Sit | 54s 64s |
[1] |
| |||
Look | 6s 16s |
1/3 |
| |||
Date's Sofa | The three-seater sofa, which also doubles as Date's bed at night. | |||||
7th Position | Lift | 18s 28s |
Pool CAPTaiN |
| ||
Sit | 12s 22s |
Pool CAPTaiN |
| |||
Sleep | 60s 70s |
With Stew: 1/3
|
| |||
Fridge | Date and Mizuki's fridge. While normally used for food, Mizuki also stores her clione that she breeds in there. | |||||
8th-9th Position | Lift | 66s 76s |
1/6 |
| ||
Get in | 6s 16s |
1/6 |
| |||
Open | 6s 16s |
1/6 |
| |||
Pot | A pot on the counter, placed on top of the inactive stove. There's stew inside the pot. | |||||
Select Lift on the Fridge | Turn Up... | Unknown Unknown |
Unknown |
| ||
Date's Coat | Date's coat, among a clothing rack where more of Date's coats, and Mizuki's clothes too, are hanging. | |||||
8th Position | I'm Not Wearing That! | 12s 22s |
Pool CAPTaiN |
| ||
Kick | 30s 40s |
With Stew: 1/6
|
| |||
Smell | 18s 28s |
Pool CAPTaiN |
| |||
Backpack | Mizuki's elementary school bag, which she takes to school every day. Like most elementary school backpacks, it's a bright red bag, large in size for a small child. It has a charm hanging off the side. | |||||
9th Position | Throw It! | 30s 40s |
Pool CAPTaiN |
| ||
This Charm... | 48s 58s |
With Stew: 1/6
|
| |||
Look | 18s 28s |
Pool CAPTaiN |
|
A Dark Place[]
Object | Description | |||||
---|---|---|---|---|---|---|
Availability | Action | Cost
(w/ Stew) |
TIMIE | Effect | ||
Date | Kaname Date, standing to one end of the dark place. He remains unmoving, looking away from Mizuki. | |||||
A Dark Place | Date!
(this action must be performed 3 times!) |
12s 22s |
x3 |
| ||
x6 |
| |||||
x9 |
| |||||
Mom and Daddy | Renju Okiura and Shoko Nadami, Mizuki's parents, standing to one end of the dark place. The two stand before her as a choice of where to go, despite the fact that both of them are deceased in the real world. | |||||
A Dark Place | Daddy! | 11s 1s |
With Stew: 1/9 Without Stew: 1/6 |
| ||
Mom! | 11s 1s |
With Stew: 1/9 Without Stew: 1/6 |
|
Hidden Item[]
- The hidden item is on top of the Right Speaker, the same spot where Adorabbit rests, but in order for it to appear, various steps must be taken. First you must select "Lift" on the Fridge, available in the 8th and 9th Curtain Position. Then, interact with the Pot, which rests right next to the fridge, and becomes available after the last choice. There will be four options which are all the same: "Turn Up..." Doing so will net you the achievement "A...Do...Rab...Bit..." and will give you access to the Hidden Item on top of the Right Speaker.
Gallery[]
Trivia[]
- This Somnium shares a similar trait to SINKIN' IN THE BRaiN, the first Somnium from Kaname Date, in that his world is tinted in a black-and-white color and is intangible, except for the spots where light touches.
- This Somnium is the only known Somnium in which the time each choice takes up changes based on a previous decision. In this case, every choice receives an increase of 10 seconds if you choose "Leave it..." on the Stew, with the exception of Mom and Daddy, for which the choices get a decrease of 10 seconds instead.
- Date's Corkboard contains small references to the rest of the game's story. It features a collection of images from Bloom Park and the Harbor Warehouse District, as well as the Ice-Cutting Machine found in Okiura Fishery Cold Storage Warehouse.
- The picture that Mizuki can observe is labeled Akikawa Valley. Akikawa Valley is the location in which the bodies of the Original Cyclops Serial Killing victims were found.
- The note that Mizuki reads contains the world "Cyclops," which she misreads as "Sai Rop" due to Date's handwriting. The Cyclops refers to either the original Cyclops killer from 6 years ago or the copycat killer for which the game follows.
- The CD that Mizuki finds in the Audio Deck, titled "LUE 42, the answer to the ultimate question," is a reference to The Hitchhiker's Guide to the Galaxy, a comedy science fiction series. In the series, certain characters search for "The Answer to the Ultimate Question of Life, The Universe, and Everything," to which they eventually find out that the Answer is the number 42.
- When examining either the Fridge or the Pot, the player may note the bottles lined up at the back of the counter. The paper wrapped around some of those bottles contains the face of This Man, an urban legend about a mysterious man who appears inside the dreams of many different people. This Man is present and directly referenced in the Playstation 4, Nintendo Switch, and Steam versions of PSYNCIN' IN THE MaiN: 1 and PSYNCIN' IN THE MaiN: 2, while in PSYNCIN' IN THE CAPTaiN he remains a small cameo in the background.
- In the Game Pass version of AI: THE SOMNIUM FILES, released on Xbox One, Xbox Series X|S, and PC Game Pass, all appearances of This Man in PSYNCIN' IN THE MaiN: 1 and PSYNCIN' IN THE MaiN: 2 were completely removed, replaced with the appearance of an Alien named Gray. However, This Man's small cameo in PSYNCIN' IN THE CAPTaiN remains completely intact in the Game Pass version, as his appearance is held within texture assets for this room.
- The actions "Ugly..." for Adorabbit, "Lift" for the Fridge, and "Turn Up..." for the Pot all take up 66 seconds to choose them (if you drank from the stew). All three choices have a connection to Adorabbit and its occultic achievement, and the 66 seconds used on each choice is a reference to 666, the "number of the Beast," associated with the Devil himself.
- Since the Dark Place only has 3 options to choose from at any moment, and the two choices at Mom and Daddy are instant Game Overs, the player must burn through a x3 TIMIE and a x6 TIMIE in order to reach the final Mental Lock. This means that:
- If you ate the stew, the player is forced to burn through a minimum of 108 seconds in the last segment of the level, plus another 12 seconds for which any regular TIMIE can be applied. This means that, before reaching the Dark Place, the player must have over 38 or so seconds left in order to clear the Somnium, and over 110 seconds or so left in order to unlock the Gallery piece.
- If you didn't eat the stew, the player is forced to burn through a minimum of 198 seconds in the last segment of the level, plus another 22 seconds for which any regular TIMIE can be applied. This means that, before reaching the Dark Place, the player must have over 70 or so seconds left in order to clear the Somnium, and over 202 seconds or so left in order to unlock the Gallery piece. It may as well be impossible to obtain the gallery through this route, due to the amount of time added in the entire Somnium, and the types of TIMIE that can be located as you explore.