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Guide

-Help Iris Escape!-
"If Iris escapes, you may discover So's secret..."
—Somnium description

PSYNCIN' IN THE VILLaiN is a dreamworld featured in AI: THE SOMNIUM FILES.

It is a Somnium world that was created from So Sejima's dreams by the Psync SystemABIS investigated this Somnium to gain information about the supposed murder of Iris Sagan.

Mental Locks[]

VILLaiN Mental Locks

All 4 Mental Locks

Mental Lock #1 - Make an escape path.[]

Once entered the Somnium world, the first thing the player need to do is remove the Large Box blocking Iris' escape route to unlock Mental Lock #1. The objects that can be investigated at this time are: Forklift, Large Box, Warehouse Door G, H, and I.

The first thing to investigate is the Forklift, and then executes Drive, make the Forklift fall into the water, allowing the player to investigate Portal A. This Portal A allows objects passing through it to appear from high above on a larger scale, so Aiba can hit down the Large Box by reaching into this portal.

Before performing this action, however, the player gets a x2 TIMIE. In order to complete the follow-up actions within the least time, it is necessary to execute Throw Pebble on Portal A first, so that it will only consume 10s. Then, perform a Put Your Hand In on it to unlock Mental Lock #1.

In summary, to unlock Mental Lock #1:

  • Drive on Forklift (20s, x2) -> Put Your Hand In on Portal A (20sx2, 1/2)

A possible optimal path for less time consuming can be:

  • Drive on Forklift (20s, x2) -> Throw Pebble on Portal A (5sx2) -> Put Your Hand In on Portal A (20s, 1/2)

Mental Lock #2 - Make an escape path.[]

After entering Mental Lock #2, the new objects that appear are Warehouse Door E and F, and Concrete Fragments. At the time, the Large Box disappears, and Portal A is no longer available for investigation.

The player needs to try to activate the crane, but the crane is not located in this area. From here, the surveyable area is divided into Open Area and Container Section. The player need to enter the Container Section first. To do this, investigate the only open Warehouse Door F in the Open Area and choose Go In.

After performing this action, the player will come to the Container Section from Warehouse Door B. After coming here, except for Door B, there are new investigable objects: Warehouse Door A, and Control Panel A. Find Control Panel A and execute Input Fighting Game Combo on it to unlock Mental Lock #2. Since this operation takes 120s, it is highly recommended to use the 1/10 TIMIE obtained by performing Listen on Warehouse Door A.

In summary, to unlock Mental Lock #2:

  • Go In on Warehouse Door F (10s) -> Input Fighting Game Combo on Control Panel A (120s)

A possible optimal path for better TIMIE can be:

  • Go In on Warehouse Door F (10s) -> Listen on Warehouse Door A (10s, 1/10) -> Input Fighting Game Combo on Control Panel A (120s1/10)

Mental Lock #3 - Make an escape path.[]

After entering Mental Lock #3, the new objects that can be investigated in Open Area are Crane and Box Near Crane, as well as Warehouse Door C and D. Now, in order for Iris to pass through the gap between the warehouses, considering the Portal that appeared before, the player must try to create a new Portal and make Iris smaller.

To do this, the player needs to return to the Open Area via Warehouse Door B, then enters the new accessible section created by the crane. There, investigate the Warehouse Door D with the prominent animation effects playing on it, executes Open, a new Portal will appear nearby and Mental Lock #3 will be unlocked.

Note that among the new investigable objects that appear from here, some actions can easily lead to negative TIMIEs for you. The more remaining time you have, the more likely you are to get a negative TIMIE, worst case get x5. If this happens, the best thing to do is to find Concrete Fragments and perform Kick, because it is an action that can be performed in all sections and generally only consumes 5s, only able to obtain once though - if you don't use it before. Therefore, getting x5 TIMIE will only make it consume 25s, and you can get a 1/10 TIMIE as compensate to help the further actions.

However, it should be noted that this object is located at the right end of the map, and it will take some time to get there. Therefore, the player can also investigate nearby objects for TIMIEs which would give the player a creative advantage.

In summary, to unlock Mental Lock #3:

  • Enter on Warehouse Door B (10s) -> Open on Warehouse Door D (30s)

A possible optimal path for better TIMIE can be:

  • Enter on Warehouse Door B (10s) -> Open on Warehouse Door D (30s1/2 or strongest 1/n, [10])

Mental Lock #4 - Make an escape path.[]

After entering Mental Lock #4, the player needs to find a way to remove the crate hanging from the crane. From here, the player becomes able to investigate Portal B, and the option Enter is added on Warehouse Door D.

Since the next move involves the crane again, the player needs to find another Control Panel. So, go back to Warehouse Door D and execute the new option Enter, which takes the player to the last area - Alcove above Warehouse Door C. There, the player can find Control Panel B, and the Smaller Warehouse Door C that exits from here. The last thing the player needs to do is find Control Panel B and execute Raise Lever, which will unlock Mental Lock #4.

It should be noted that the last operation will consume 60s. If you want to keep the remaining time when Somnium clears, you must find a TIMIE that allows you to achieve this goal. Investigating objects nearby to look for such TIMIE is recommended.

In summary, to unlock Mental Lock #4:

  • Enter on Warehouse Door D (10s) -> Raise Lever on Control Panel B (60s)

A possible optimal path for better TIMIE can be:

  • Enter on Warehouse Door D (10s) -> Raise Lever on Control Panel B (60s1/2, 1/3 or strongest 1/n, [20] or strongest [n])

TIMIE Pools[]

The following are the pools of TIMIEs that spawn during PSYNCIN' IN THE VaiN. Certain choices in the Somnium will drop a random selection of TIMIE from either of these pools, "Pool VILLaiN A" and "Pool VILLaiN B".

For Pool VILLaiN A, the values present change every 30 seconds for a total of 12 Pool phases. In each of these phases, all available TIMIEs have precisely the exact same amount of odds of dropping, with those odds increasing as more TIMIEs are removed. At the beginning, the only TIMIEs available are 1/2, 1/3, [40], and [50], which are not the most useful variety. Each phase introduces one or two TIMIEs of better value, and the following phase removes one or two TIMIEs of higher value as it inches closer to better TIMIE drops. At the last 30 seconds of the Somnium, Pool VILLaiN A drops 1/7 and [10] TIMIE exclusively at 50% odds each.

Time Span 360s-330s 330s-300s 300s-270s 270s-240s 240s-210s 210s-180s 180s-150s 150s-120s 120s-90s 90s-60s 60s-30s 30s-0s
TIMIE Value 1/2 1/3 [40] [50] 1/2 1/3 1/4 [30] [40] [50] 1/3 1/4 [30] [40] 1/3 1/4 [20] [30] [40] 1/3 1/4 [20] [30] 1/3 1/4 1/5 [20] [30] 1/4 1/5 [20] [30] 1/4] 1/5 [10] [20] [30] 1/4 1/5 [10] [20] 1/4 1/5 1/7 [10] [20] 1/5 1/7 [10] [20] 1/7 [10]
Percentage 25.00% 25.00% 25.00% 25.00% 16.67% 16.67% 16.67% 16.67% 16.67% 16.67% 25.00% 25.00% 25.00% 25.00% 20.00% 20.00% 20.00% 20.00% 20.00% 25.00% 25.00% 25.00% 25.00% 20.00% 20.00% 20.00% 20.00% 20.00% 25.00% 25.00% 25.00% 25.00% 20.00% 20.00% 20.00% 20.00% 20.00% 25.00% 25.00% 25.00% 25.00% 20.00% 20.00% 20.00% 20.00% 20.00% 25.00% 25.00% 25.00% 25.00% 50.00% 50.00%

For Pool VILLaiN B, any available TIMIEs are also measured in exactly the same values, making them all equal to each other. The first 3 minutes count as one phase, but the rest of the pool is split in 30 second increments just like in Pool VILLaiN A. At first, the pool of TIMIEs begin with mostly negatives, at x2, x3, x4, and x5, counterbalanced by a meager [30] and a helpful 1/7. Once half the Somnium is complete, the highest tiered negative TIMIE is removed from the pool every 30 seconds, replaced with a more valuable fraction or fixed TIMIE. At 90 seconds, all negative TIMIEs are gone, and the available TIMIEs rest at 1/8, 1/9, 1/10, [20], and [10]. Within the last 30 seconds, only the 1/10 and the [10] remain.

Time Span 360s-180s 180s-150s 150s-120s 120s-90s 90s-60s 60s-30s 30s-0s
TIMIE Value x2 x3 x4 x5 1/7 [30] x2 x3 x4 1/7 1/8 [20] [30] x2 x3 1/7 1/8 1/9 [20] [30] x2 1/8 1/9 [10] [20] [30] 1/8 1/9 1/10 [10] [20] 1/9 1/10 [10] [20] 1/10 [10]
Percentage 16.67% 16.67% 16.67% 16.67% 16.67% 16.67% 14.29% 14.29% 14.29% 14.29% 14.29% 14.29% 14.29% 25.00% 12.50% 12.50% 12.50% 12.50% 12.50% 12.50% 16.67% 16.67% 16.67% 16.67% 16.67% 16.67% 20.00% 20.00% 20.00% 20.00% 20.00% 25.00% 25.00% 25.00% 25.00% 50.00% 50.00%

Unlike most TIMIE pools, these two sets are built around balanced drops of TIMIEs, where any TIMIE in the pool has an equal chance of appearing. The variety that comes from these pools resides in the short intervals of time for which the TIMIE count and values change, making the drops dynamic despite any given available value resting at equal probabilty. The first pool provides somewhat helpful TIMIEs at the start, while the second pool opens up with an almost suffocating amount of negative TIMIEs, a dangerous set of values when exploring the large map. As more time passes, the undesirable values are removed and the best TIMIEs become available, assisting in the diminishing timer available.

Objects of Interest[]

Standard Objects[]

This Somnium is split into three areas. The main location is the Open Area; this makes up the largest portion of the map, but is gradually unlocked the more Mental Locks are cleared. The second location is the Container Section, which is found at the very end of the harbor, surrounded completely by distorted walls of containers. The last location is the Alcove, a small stretch of space located just above the door to Warehouse C. Traversal to these locations require access to certain doors. The following non-door items are found throughout the Somnium.

Object Description
Availability Action Cost TIMIE Effect
Forklift A forklift, placed in front of a YOTOTA container. Aiba appeared into the Somnium driving the forklift, crashing it into a container.
Lock #1 Only
Open Area
Kick 20s Pool VILLaiN A
Detail:
Attempting to kick the forklift will have Aiba give several kicks to the forklift, stating that this is a bonus stage. The kicks rock the forklift and the container it holds, but is not enough to tip it over. When Aiba asks how many combos that was, Date states that this is not a fighting game.
Drive 20s x2
Detail:
Aiba boards the forklift, stating that is it time to "unleash the Drift King." Date reminds her that she crashed just recently, and that the forklift is a front-wheel vehicle. Aiba silently pulls back the forklift and the container.... all the way to the edge of the harbor, as it tips off and falls in the water. Aiba climbs back on the harbor, and walks over to the uncovered portal. As Aiba wonders what it could be, Date tells her to jump in, as it could unlock a bonus stage. Aiba reprimands him as she tells him that he has the mind of a child.

This action progresses Mental Lock #1.

Large Box A monumental wooden box, obstructing Iris's path to escape from the mysterious killer.
Lock #1 Only
Open Area
Push 20s Pool VILLaiN A
Detail:
Attempting to push the box will yield no results, as Aiba struggles in her attempt. Date is pissed at the box for standing in the way to proceed.
Investigate 10s
Detail:
Aiba notes how this wooden box is a reflection of So's deepest psyche, due to its size. Date and Aiba interpret this as So attempting to prevent them from exploring any further, which Date states makes him a pain in the ass even in dreams. Aiba suggests that moving the box would take some ingenuity.
Hit 20s Pool VILLaiN A
Detail:
Attempting to hit the box will have Aiba get psyched up as she prepares a "special right straight" punch. The punch yields no results, so Aiba attempts to skew the subject by asking Date what his opinion is on pineapple in sweet and sour pork.
Concrete Fragments Pieces of concrete that fell into the portal above when Aiba pushed the box off.
Lock #2 Onwards
Open Area
Kick 5s 1/10
Detail:
Attempting to kick the concrete will have Aiba wince in pain at the impact. As she holds on to her foot, Date encourages her to not push herself, and to give it another shot. Aiba states that him being nice makes her want to cry.
Investigate 10s
Detail:
Investigating the concrete will have Aiba note that it's the same material as the concrete used in the ground. Date deduces that the portal above increases the size of objects as they fall through.
Crane A stationary crane by the water. The crane has a box at its end, and can be controlled by two separate control panels.
Lock #3 Onwards
Open Area
Throw Something 20s Pool VILLaiN B
Detail:
Aiba finds a stone on the floor, and decides to throw it at the crane. It bounces off, no reaction stemming from the crane.
Ride 20s Pool VILLaiN B
Detail:
Attempting to ride it will have Aiba claim that she can't even climb in the crane, as there is no place to take hold and climb up.
Tackle 20s Pool VILLaiN B
Detail:
Attempting to tackle it will yield no results. Aiba suggests that force is not the answer, and that they may need to look for an alternative.
Box Near Crane A wooden box set on the ground and her by the crane. It blocks the path in a small alcove area.
Lock #3 Onwards
Open Area
Punch 20s Pool VILLaiN B
Detail:
Attempting to punch it will yield no results, as Aiba states it didn't budge.
Push 20s Pool VILLaiN B
Detail:
Attempting to push it will yield no results, which Aiba suggests it may be stuck on the ground or its contents may be extraordinarily heavy. Date suggests it's because she's weak. Aiba suggests it's because his instructions are bad. Date suggests it's because she's lazy. Aiba suggests it's because his breath smells like garbage.
Portal A A portal uncovered from underneath a container moved by the forklift.
Lock #1 Only
Open Area
Choose Drive on Forklift
Put Your Hand In 20s 1/2
Detail:
Attempting to place Aiba's hand inside the portal will have it appear overhead, dramatically increased in size. As she reluctantly moves her hand around inside the portal, her hand accidentally knocks over the large box, as it falls into the water. Date is reminded of a boss he once saw in a video game. Iris, with her way cleared, continues to rush forward, but is impeded by a row of stacked boxes before being caught by the Purple Figure. Date and Aiba worry about not having enough time to move all the boxes, and wonder if they can use the crane on the other side of the wall.

This action unlocks Mental Lock #1.

Scream 20s Pool VILLaiN A
Detail:
Attempting to scream will have Aiba's voice resound throughout the whole Somnium as she says hello. Date tells her to shut up.
Throw Pebble 5s
Detail:
Attempting to throw a pebble in will result in the pebble appearing overhead, dramatically increased in size, as it lands with a thud on the wooden box. Date finds it hard to believe that a pebble could produce that sound.
Portal B A portal that appeared once Warehouse Door D was opened. It has the power to shrink objects. Date notes that it looks like a preview to a premium pornographic channel before purchase.
Lock #4 Only
Open Area
Peek Inside 10s
Detail:
Attempting to peek inside will have Aiba come out the other side, her upper body decreased in size, saying "I got smaller." Date, believing she meant her breasts, states that this would make her as flat as a surfboard.
Control Panel A A control panel located on a container. It controls the crane.
Lock #2 Onwards
Container Section
Raise Lever 30s
Detail:
Attempting to raise the lever will yield no results, as the lever is incapable of going any higher. Date wonders what other input they could use.
Input Fighting Game Combo 120s
Detail:
Aiba asks if it's the GH Raging combo ("the one that is difficult for humans to input"), to which Date confirms it. Aiba wonders if she can even input the commands with with this type of lever, but Date simply tells her to try it. Doing so will have the crane move the box it holds, striking the wall of boxes as it collapses. Aiba calls it "Ring out!" while Date states "That's a KO!" Iris, with her way cleared again, rushes into an alleyway between the warehouses, but is impeded by a stack of barrels before being caught by the Purple Figure again. Date wishes there was a way for Iris to fit between the barrels.

This action unlocks Mental Lock #2.

Investigate 10s
Detail:
Date wonders if the control panel can control the crane, to which Aiba states they may need to test it out to see.
Lower Lever 30s
Detail:
Attempting to lower the lever will yield no results, as the lever is incapable of going any lower. Date wonders what other input they could use.
Control Panel B A control panel that operates the crane. It's located on the alcove above Warehouse C.
Lock #4 Only
Alcove
Raise Lever 60s
Detail:
Attempting to raise the lever will have the crane raise the box in conjunction. Date spots a portal underneath the crate. With the crate risen, Aiba watches from the alcove as Iris jumps into the portal, falling from the portal above as she increases back to normal size. As the Purple Figure follows, Aiba rushes down from the alcove and heads into the portal, increasing to a gigantic size, and she kicks the Figure off into the ocean. Iris manages to escape, and Date starts to wonder who the Purple Figure could be.

This action unlocks Mental Lock #4, awakening So from his dream!

Input Fighting Game Combo 60s
Detail:
Attempting to input a fighting game combo on the lever will yield no results, as the lever won't budge. Date wonders what other input they could use.
Investigate 10s
Detail:
Investigating it will have Date wonder if it is connected to the crane. Aiba suggests they try it out to find out.
Lower Lever 60s
Detail:
Attempting to lower the lever will yield no results, as the box in use is already placed on the ground.

Warehouses[]

This Somnium contains a large number of warehouses, up to 9 warehouses in total. Most of the doors are simply there for extra small choices, while others are there for travel around the Somnium to bypass the barriers between the 3 locations.

Object Description
Availability Action Cost TIMIE Effect
Warehouse Door A The first Warehouse Door at the harbor. It has been distorted beyond use.
Locks #2 Onwards
Container Section
Knock 10s [10]
Detail:
Knocking on the door will have Aiba call out to see if anyone is inside. She is not given a response, and Date wonders if anyone would even answer within this Somnium.
Listen 10s 1/10
Detail:
Listening inside, Aiba hears the sound of scraping metal, compared to a knife being sharpened. Date tells her to be careful.
Warehouse Door B The second Warehouse Door at the harbor. The door is open ajar, but the inside is obscured by a dark portal.
Locks #2 Onwards
Container Section
Enter 10s
Detail:
Aiba walks through the door (saying "Delivery!" as she does so), and she emerges from Warehouse Door F in the Open Area.

This action takes you to the Open Area.

Warehouse Door C [Large] The third Warehouse Door at the harbor. It has been distorted slightly.
Locks #3 Onwards
Open Area
Listen 10s Pool VILLaiN B
Detail:
Listening inside, Aiba hears the sound of deep, excited breathing. Date asks if it could be a panty snatcher.
Knock 10s Pool VILLaiN B
Detail:
Knocking on the door will have Aiba call out to see if anyone is inside. She is not given a response, and Date wonders if anyone would even answer within this Somnium.
Warehouse Door C [Small] A small door located above Warehouse C. It's portal connects to Door D.
Locks #4 Only
Alcove
Enter 10s First use:
Detail:
Aiba walks through the door (saying "Delivery!" as she does so), and she emerges from Warehouse Door D. She is glad that she can return back to solid ground.

This action takes you to the Open Area.

Subsequent use:
Detail:
Aiba walks through the door (saying "Delivery!" as she does so), and she emerges from Warehouse Door D.

This action takes you to the Open Area.

Warehouse Door D The fourth Warehouse Door at the harbor. The door is slightly open, and the inside is obscured by a dark portal.
Lock #3 Only
Open Area
Open 30s
Detail:
Opening the door will have a portal appear from the ground. Date states a superfluous narration, saying "Edible seaweed made this way was thought to be a delicacy for nobles during the Heian era." Once he's done, Iris rushes into the portal, shrinking in size and passing by the barrels, but is impeded by boxes, crates, and containers blocking her way, to which she is then caught by the Purple Figure again. Date notices the large box is held by the crane, while Aiba wonders if there's something underneath it. The two decide to aim for the box.

This action unlocks Mental Lock #3.

Lock #4 Only
Open Area
Enter 10s
Detail:
Aiba walks through the door (saying "Delivery!" as she does so), and she emerges from Warehouse Door C [Small].

This action takes you to the Alcove.

Warehouse Door E The fifth Warehouse Door at the harbor.
Locks #2 Onwards
Open Area
Knock 10s Pool VILLaiN B
Detail:
Knocking on the door will have Aiba call out to see if anyone is inside. She is not given a response, and Date wonders if anyone would even answer within this Somnium.
Listen 10s Pool VILLaiN B
Detail:
Listening inside, Aiba hears the voice of a woman frightened. Date remains silent.
Warehouse Door F The sixth Warehouse Door at the harbor. The door is open ajar, but the inside is obscured by a dark portal.
Locks #2 Onwards
Open Area
Peek Inside 10s
Detail:
Aiba comments on how the word "peek" sounds perverted. Date states it is a perfectly normal word, which Aiba says that he sounds like someone who would say "trim" unironically. When Date tries to dissuade the situation and move forward, Aiba declares she was right. Eventually Aiba sticks her head inside, and her face appears through another door. Date asks her if she sees anything dirty, and she tells him to shut up.
Go In 10s First use:
Detail:
Aiba walks through the door, and she emerges from Warehouse Door B. She wonders why it didn't lead inside the warehouse itself.

This action takes you to the Container Section.

Subsequent use:
Detail:
Aiba walks through the door, and she emerges from Warehouse Door B in the Container Section.

This action takes you to the Container Section.

Warehouse Door G The seventh Warehouse Door at the harbor.
All Locks
Open Area
Knock 10s Pool VILLaiN A
Detail:
Knocking on the door will have Aiba call out to see if anyone is inside. She is not given a response, and Date wonders if anyone would even answer within this Somnium.
Listen 10s Pool VILLaiN A
Detail:
Listening inside, Aiba hears the dull sound of impact at regular intervals. She compares it to a knife plunging into meat.
Warehouse Door H The eighth Warehouse Door at the harbor.
All Locks
Open Area
Knock 10s Pool VILLaiN A
Detail:
Knocking on the door will have Aiba call out to see if anyone is inside. She is not given a response, and Date wonders if anyone would even answer within this Somnium.
Listen 10s Pool VILLaiN A
Detail:
Listening inside, Aiba hears the sound of dripping liquid and occasional spraying or squirting, which she finds unnerving. Date asks if it could be blood.
Warehouse Door I The ninth Warehouse Door at the harbor.
All Locks
Open Area
Knock 10s Pool VILLaiN A
Detail:
Knocking on the door will have Aiba call out to see if anyone is inside. She is not given a response, and Date wonders if anyone would even answer within this Somnium.
Listen 10s Pool VILLaiN A
Detail:
Listening inside, Aiba hears the sound of laughter. The source sounds from far away, so she cannot tell to whom it belongs to.

Hidden Object[]

  • The Hidden Object appears after you have cleared a path for Iris with the crane. Once you go back through Warehouse Door B, you should see a Crane to your right. Enter the newly-opened zone and walk past towards the cleat, the hidden item is on one of them.

Gallery[]

Trivia[]

  • When using the Forklift, Aiba references the "Drift King." This is a reference to The Fast and the Furious: Tokyo Drift, where the antagonist, Takashi, is known as the 'Drift King' for his skill.

Navigation[]

AI: THE SOMNIUM FILES
Media
AI: THE SOMNIUM FILESAI: THE SOMNIUM FILES DEMORaiNBOW AFFaiR Complete SoundtrackREVERIES IN THE RaiN SoundtrackTHOUGHTS REMaiN BELOW Artbook
Characters
Kaname DateAibaIris Sagan/A-setOta MatsushitaMizuki OkiuraBossPewterNew Cyclops Killer
Hitomi SaganMayumi MatsushitaRenju OkiuraMamaShoko NadamiSo SejimaMoma KumakuraRohan KumakuraCyclops Serial Killer
#89FalcoBodyguardsTakero MatsushitaManaka IwaiSaito SejimaYakuza AYakuza BNurseReceptionistMermaidTaxi DriverInspector
Locations
Tokyo
Chiyoda District: Police Headquarters (Boss's Office; Psync Room; Interrogation Room) • Sunfish Pocket
Koto District: Harbor Warehouse District (Cold Storage Warehouse) • Date Residence
Meguro District: Sagan ResidenceTiefblau
Minato District: Sejima ResidenceKumakura OfficeIkume ShrineLemniscateCentral Hospital
Near Kabasaki District: Bloom ParkOld Chemical PlantMatsushita Diner
Shinjuku District: Golden Yokocho (Marble)
Other: Fuchu City (Fuchu Prison) • Akikawa ValleyOkutama MountainsEitoku High
Somnia
SINKIN' IN THE BRaiN (Spoiler) • PSYNCIN' IN THE PaiN (Spoiler)
PSYNCIN' IN THE VaiN (Spoiler) • PSYNCIN' IN THE SWaiN (Spoiler)
PSYNCIN' IN THE SUSTaiN (Spoiler) • PSYNCIN' IN THE CAPTaiN (Spoiler)
PSYNCIN' IN THE CURTaiN (Spoiler) • PSYNCIN' IN THE REFRaiN (Spoiler)
PSYNCIN' IN THE VILLaiN (Spoiler) • PSYNCIN' IN THE MaiN: 1 (Spoiler)
PSYNCIN' IN THE MaiN: 2 (Spoiler)
PSYNCIN' IN THE MOUNTaiN (Spoiler) • PSYNCIN' IN THE CHaiN (Spoiler)
Chapters
Red Route: sigAIsaikAImeikAIsyokubAIrihAI
youdAIjikAIzugAIsyokuzAI
Yellow Route: syougAIseisAIhiAIsanpAI
Green Route: gumAIjukkAIkikAIjinnAIihAI
Purple Route: keitAIgyoukAIkyuusAIsyuurAIirAIdakkAIkekkAI
Pink Route: kenzAIjutAIkokkAIsousAIhakAIkassAI
Organizations
Tokyo Metropolitan Police Department (Advanced Brain Investigation Squad) • Ujisaki Family (Kumakura FamilyKumakura Estates) • Secret Society NAIXATLOZForeign Mercenaries
LemniscateSunfish PocketMarbleTiefblauFamiSto8-12Elgorg
Items
Wadjet SystemEvolverLight Synaptic Nerve Connection DeviceDate's CarShovelForgeOdoroki-man ChocolateGeostationary Satellite X00639
Events
Chemical Plant ExplosionOriginal Cyclops Serial KillingsBreak-In at Sagan ResidenceNew Cyclops Serial KillingsIncident at Minato District HighwayDisappearance of Renju OkiuraOperation: Iris Rescue
Full List of Events
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